#This is in a example inventory file for games inventory GUI!

data:
  - stack: "RED_BED;1;§aBed Wars §7(Triples);§7Play Bed Wars {§7Triples}; ;§eClick to play!"
    row: 1
    column: 3
    properties:
      - name: randomly_join

  - stack: "BARRIER;1;§cExit"
    row: 3
    column: 4
    properties:
      - name: exit

  - stack: "ENDER_PEARL;1;§cClick here to rejoin!;§7Click here to rejoin the lastly joined game."
    properties:
      - name: randomly_join
    row: 3
    column: 8

  - stack: "OAK_SIGN;1;§aMap Selector §7(Triples);§7Pick which map you want to play;§7from a list of available servers.; ;§eClick to browse!"
    row: 1
    column: 5
    options:
      rows: 6
      render_actual_rows: 6
    items:
      - stack: "FIREWORK;1;§7Random Map;§8Triples; ;§aClick to Play"
        row: 4
        column: 3
        properties:
          - name: randomly_join

      - stack: "DIAMOND;1;§aRandom Favorite;§8Triples; ;§aClick to Play"
        row: 4
        column: 5
        properties:
          - name: randomly_join

      - stack: "ARROW;1;§aGo Back;§7To Play Bed Wars"
        row: 5
        column: 4
        locate: main

      - stack: "PAPER;1;§aWaterfall;§8Triples; ;§aClick to play"
        row: 1
        column: 2
        properties:
          - name: join
          - gameName: test
